


Dice Drafting, Bluffing
& Variable Turn Order.
Includes
66 cards
10 action dice
10 score cubes
1 initative token
1 rulebook
Supports 2 players per core game box.
Recommended from 14 years of age.
Expect a total game time of around 60 minutes.
Created, developed and illustrated by
Tor Viktorsson.
© Åskvigg AB
Ready yourself and a friend for a battle between two rival villages. In this game each player has control over their own small army of unit cards, attacking their opponent’s village while reinforcing their own village.
Each round, ten action dice are rolled together in a single dice pool from which the players take turns drafting five dice.
These dice are then used to activate army unit cards that will contest two rival villages, and the winner at each village will score one point.
While both players start with the same 8 cards you can recruit a lot of different mythical and fantastical units to strengthen your army. Additionally, you can bolster your chances of winning by enlisting shrewd tactical advisors or by acquiring buildings that can change your overall strategy.
Activate dice in the following order…
…to perform one of the following two actions A or B:
Each player may play one Building from their hand face down on the tableto indicate that it is being built at their Village.
If one of the players has five score cubes, they win the game.
If there is no single winner, the game continues: